


“Because we are looking for total photorealism, we are leaning heavily into Nanite and Lumen to make our scenes come to life,” says Jensen. The team leveraged Nanite, Unreal Engine 5’s virtualised micro-polygon geometry system to handle the import and replication of the multimillion-polygon mesh while maintaining a real-time frame rate without any noticeable loss of fidelity.įor the lighting and shadows, the team harnessed the power of Lumen, a fully dynamic global illumination system in Unreal Engine 5 that enables indirect lighting to adapt on the fly to changes to direct lighting or geometry. “It took some support from the Realit圜apture team, but in the end, we developed some new tools that helped chop up these massive data sets and assign the appropriate textures and materials,” says Jensen. The next step was to bring the huge dataset into Unreal Engine 5. The team also used precise information from gyroscopes and other sensors to create a high-precision custom flight log. The result was an incredibly detailed digital model of the environment of more than eight billion polygons across 10 square miles. Reconstructing the 58,000 images captured required five supercomputers. The images were processed using the latest version of the Realit圜apture photogrammetry tool that enables ultra-realistic 3D models to be created from sets of images and/or laser scans.

JUMP takes the flyer into hyper-detailed 3D landscapes of some of the world’s most breath-taking BASE jumps, including Notch Peak in the US. To achieve this, the JUMP team flew a helicopter kitted out with top-of-the-range cameras, spending two days capturing thousands of ultra-high-resolution images of the landscape below.
#Gen 13 freefall professional
“I rely on my professional athletes to tell me this is real-they’ve said it’s about 85% there. “I’ve never sky-dived or BASE jumped,” says Jensen. That led to a working facility in Bluffdale, Utah, which has now been operating for more than four months and has flown more than 5,000 people. Jensen assembled a team, and between 20, they built a prototype simulator. It is the brainchild of chief executive and founder James Jensen, who was part of the team that set up The VOID, one of the first walking VR simulation companies. JUMP is the world’s first hyperreal wingsuit simulator, combining a real wingsuit, a virtual reality helmet and a mix of suspension, wind effects and hyperreal multi-sensory stimulation. Requiring years of skydiving and BASE jumping experience – and with a fatality rate of one in 500 jumps – wingsuit BASE jumping is a pursuit that has, until now, been beyond the reach of 99.9% of the population.
